We continue our journey through the pits and perils that is the Wars of Reaving. When last we left our intrepid hero, he’d just been told there would be no record sheets and saw the book gutted of 15-16 pages of material. Whatever would our writer do?
Continuing the seemingly never-ending saga of the Wars of Reaving. Which, if you ask my wife, is exactly what it seemed like to her during the next ten weeks after that phone call. (Catch up with all the linkage here.)
If you’ve not heard the news by now, Catalyst Game Labs has released for a limited time, their new core rulebook for the BattleTech RPG in a “beta release.” For $10, you can download the PDF, go hunting for errors, submit a ‘story seed,’ and then get the free, full upgrade when the final version is cycled.
It’s a similar move to what Paizo did with their Pathfinder RPG a while back.
Oh, and as usual, the core book has short fiction interspersed with the chapters, but with a twist from the other books: all of the fiction stories tie together as a recon squad heads out on a scout mission. The overall story and characters were sketched by yours truly, as well as writing the head- and capstone stories. The in-between action was picked up by several other capable BT writers, including Kevin K., Jason Hardy, Steve Mohan (I love his the best) and Jim Rapkins. It’s a great read, if I do say so myself.
So, lots going on to fill you in on. Though I’m sure all five of you readers already know all that’s ongoing, I figured I should post this for the rest of the intrawebs so that in a 100 years people will know what happened to me along with what other people ate for food, went all emo about and bitched about politically.
The big news is that I’ve been tapped as the new Assistant Line Developer for the Classic Battletech (CBT) game line for Catalyst Game Labs. So what does that mean, exactly?