I’ve been seeing a lot of reflective articles and blogs about how the franchise has impacted lives in so many ways. At the risk of getting lost in the noise, I’ll just add my humble two credits to the pile. Continue reading
One of the major points I pushed hard for was the re-emergence of the Word of Blake as a primary foe going into the post-3250 era. That meant an evolution of sorts for the faction, so I sketched out my own thoughts on how that would come to pass. Continue reading
Vision? Check. Direction? Check. Concept? Check. Artist? Check.
So what’s next? Continue reading
Operations SCOUR and SCYTHE were two major campaigns that I helped orchestrate within our massive canon timeline. They were officially Stone’s biggest combined campaigns of the war, culminating in the emancipation of Terra from the Word of Blake’s choking grasp. Continue reading
Serialized stories can do more than just tell a great connected story. They can showcase how a great RPG campaign arc can be, too. Continue reading
As of today, I am no longer the Assistant Line Developer for the BattleTech game line. Continue reading