Dominus Rising

One of the major points I pushed hard for was the re-emergence of the Word of Blake as a primary foe going into the post-3250 era. That meant an evolution of sorts for the faction, so I sketched out my own thoughts on how that would come to pass.

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Constructing Campaigns

A year or so ago, I received an email from Randall Bills, the de facto Line Developer for BattleTech (and my “boss” in as much as a freelancer can have one). “We’ve got a bunch of stuff we had to cut from Interstellar Operations,” he said. “We want to add one last rulebook to the core line, and it’s all about campaigns. Interested?”

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Building Battles

I’ve been pretty quiet about my latest project in production, Campaign Operations. And I’ll probably have a lot more to say about it in the coming weeks leading to GenCon. It’s the first major rulebook I’ve had the pleasure/hell of managing.

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A Son’s Requiem (Part I)

Demi-Precentor Alex Emory resisted the urge to reach out and clear his cockpit screen. The gray sky was smudgy with fog­—really just low-altitude clouds, this high in the mountains—and gave the viewable landscape a blurry quality that the weary MechWarrior kept trying to blink away.

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Shred of Honor [Part III]

The Hellions reached optimal range halfway through their charge; several missiles clawed up the hillside towards the massive Falcon ‘Mech and crimson beams from lasers scythed across its legs. The explosions from detonating shells and autocannon fire shook the assault machine but failed to dislodge it; with rock-steady deliberation, Pryde raised his left arm and cut loose with another PPC blast, eviscerating a Cercerops.

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Shred of Honor [Part II]

As he waited for the enemy below, Brian settled back into the Jupiter’s command couch. He refused to be distracted by checking his systems over for the millionth time; he trusted this ‘Mech with his life. If Fate decreed he die today in this cockpit, so be it.

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