Deconstructing Campaigns

Would we make the GenCon print date?

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Constructing Campaigns

A year or so ago, I received an email from Randall Bills, the de facto Line Developer for BattleTech (and my “boss” in as much as a freelancer can have one). “We’ve got a bunch of stuff we had to cut from Interstellar Operations,” he said. “We want to add one last rulebook to the core line, and it’s all about campaigns. Interested?”

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Building Battles

I’ve been pretty quiet about my latest project in production, Campaign Operations. And I’ll probably have a lot more to say about it in the coming weeks leading to GenCon. It’s the first major rulebook I’ve had the pleasure/hell of managing.

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Final Chaos

Continuing the discussion on my latest book project, Total Chaos. We last left off with deciding what world sidebars to include and then cutting the writers loose. Over the course of two months, assigned material began trickling back to me. I had several phone conversations with Matt Murray, who was tasked with rewriting the Chaos […]

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