Proposing Future War: SCOUR and SCYTHE

Operations SCOUR and SCYTHE were two major campaigns that I helped orchestrate within our massive canon timeline. They were officially Stone’s biggest combined campaigns of the war, culminating in the emancipation of Terra from the Word of Blake’s choking grasp.

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Constructing Campaigns

A year or so ago, I received an email from Randall Bills, the de facto Line Developer for BattleTech (and my “boss” in as much as a freelancer can have one). “We’ve got a bunch of stuff we had to cut from Interstellar Operations,” he said. “We want to add one last rulebook to the core line, and it’s all about campaigns. Interested?”

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Three Things I Like About: Illuminati

In trying to get back into the swing of things, this latest installment of Three Things focuses on one of my favorite card games from my college era. Illuminati, from Steve Jackson Games (SJG), was a favorite midnight pastime in my dorm and quickly became the go-to game whenever a bunch of us needed a study break. It was common for a resident to wander into the commons room at any hour and find a group of players attempting to rule the world through a network of conspiracy.

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