Three Things I Like About: Lego Star Wars

Let's play Lego Star Wars

Lego. Star Wars. Individually, these are great brands. Together? A phenomenal experience. And when you blend them together into a video game, you get the introduction of Lego as a game series and a revitalization of the company.

As such, the series hits this month’s Three Things… It’s one of the first games I bought when I finally purchased an Xbox console, and I’ve enjoyed all three iterations. The game is so fun and enjoyable, I’ve purchased and played Lego’s Batman and Marvel Super Heroes series as well. It was also the catalyst for starting my renewed love for Legos in general.

So. Three things I like about the Lego Star Wars video game series:

It’s Lego

Let’s face it: part of the charm of Lego Star Wars is that it involves Lego. These colorful bricks have a charm all their own, and when used to build Lego versions of iconic and classic Star Wars vehicles and vistas, that charm skyrockets. Wandering through the L:SW universe is not just about diving into the known setpieces from the venerable sci-fi universe, it’s seeing how Lego re-interprets them. Many of the vehicles and sets that came out later as kits saw their initial creation as part of the game.

Indeed, one of the many things you can do in-game is acquire the hard-to-find components to build mini-kits that you can then use to tool around with on the main staging level or even in some free play areas.

It’s Star Wars

Because yeah, it’s Star Wars. This iconic science fiction phenomena remains an indelible part of modern geek culture. The L:SW series gives you the opportunity to play through each movie storyline – with the classic Lego humorous takes – and even the first two seasons of Cartoon Network’s Clone Wars show.

The games have minifigure interpretations for a few hundred characters, even the bit-part background ones. They are all useable in-game – usually in the free play zones after you unlock a chapter – and each has a special ability of a sort to make them useful.

The light-hearted take on the universe through the minifigs and the humor also makes the game less dependant on Star Wars lore, so even those only casually aware of the universe (like my wife) can play and understand the references in passing. Unlike some hardcore fans, the game never takes itself seriously but still honors the vast universe and its lore.

Disco Inferno

It’s Playability

One of the great things about the Lego video games in all their forms is the playability factor. Yes, it’s aimed at kids, but there’s enough puzzles and critical thinking elements that brings appeal to adult gamers as well. By making each chapter available first as a storyline and then as a free play zone, it encourages replayability.

The first playthrough uses a small selection of characters, with enough skillsets to accomplish the basic puzzles and situations to solve the level. Once completed, the level can then be re-entered as a free play zone, which has additional puzzles to solve through the use of additional character skills not previously available.

There are enough achievement goals for each game that can occupy a player for months. One of the more difficult is the one requiring a complete playthrough of either Episodes 1-3 or 4-6 within a strict time frame. It’s not a goal I ever came close to attaining, but it’s one of the more interesting among the usual fare.

The Lego Star Wars series really captured my attention because it was so different than other video games I typically play. The whimsy of the setting through using the Lego blocks intrigued me to the point that it factored into my eventual dive back into the brand. Other Lego games have found their way onto my console, but the L:SW games remain high on my all-time favorite games list.

Perhaps I can find new ways to motivate them…

The Death Star is almost cleared to fire. Work continues, though every time I come downstairs, the labor force is fooling around. And I have proof!

I’m pretty sure bets were being placed on whether Cap or Batman could knock the other out.


Though poor Han ended up being late to the brawl.

Speaking of brawls, I think Palps finally got the drop on Obi-Wan.

The only ones working were the stormtroopers…but even they weren’t totally immune.


Leave it to Master Chief to protect the project from rampant diagonas while everyone else screwed around…



With all this goofing off, I’m not sure WHEN the space station will be completed!

“We shall double our efforts…”

The Death Star continues apace. The second tier is complete and the groundwork for the third tier is being laid.




I’m pretty sure the stormtroopers are tired of hearing a.) how they can’t hit the broad side of a barn, and b.) how much better Stark’s armor is than theirs. Tony better hope the crane operator got enough coffee from the dispensary before climbing into the control seat…




And I’m positive Cap is about ready to bust Batman down for hanging around the work site.


Don’t forget, the entire (ongoing) set is on Flickr.

That’s No Moon…

My wonderful wife gave me the Lego Death Star exclusive kit this past Christmas. Rather than spend a solid two days gorging on building this awesome set, I decided to take my time and spread the construction love over the course of several days in 2-3 hour sessions.

She gave me the idea to “chronicle” the process by taking photos after each stage, so this is the result (of sorts). I had other Lego minifigs in my collection clamor to help – how could I refuse? You’ll see their goofing off efforts scattered among the photos.

I’ve posted a few below. For the complete set, check my Flickr album, which will be updated as progress continues in the creation of this “technological terror.”

After the first stage:




After the second stage:




Of course, after reports of all the goofing off, there was the inevitable visit…


“We shall redouble our efforts!”